/* ══════════════════════════════════════════════════════════════
   Scout-move (pre-game Scouts X") phase styles
   The phase reuses move-phase chrome via bodyClass: 'phase-move',
   so this file only contains the scout-specific overlay glow.
   Pattern mirrors fight.css `.unit-hull.fight-eligible`.
══════════════════════════════════════════════════════════════ */

/* Pulsing glow on every active-player scout that hasn't moved yet,
   so the user can see at a glance which units they need to act on. */
.unit-hull.scout-eligible {
  animation: scout-hull-pulse 1.4s ease-in-out infinite;
}
@keyframes scout-hull-pulse {
  0%, 100% { stroke-opacity: 0.55; filter: none; }
  50%      { stroke-opacity: 1;    filter: drop-shadow(0 0 7px rgba(255,210,80,0.65)); }
}
